On time again this week, with a bit of luck in the future I'll just stop making comment on being on time with posts. Played a few friendly games with my club yesterday and learned two things really quickly.
First, Jaws savages Necron HQs. I played a guy who was running a list focusing on a giant deathstar of 10x lychguard, a pair of crypteks, and 3x HQs (Zand, Obereon (sp?), and Taz). A single Jaws killed all three HQs. One power, one set of rolls, like 600 points removed from the board. A thunder wolf charge backed up by two grey hunter squads sealed the deal.
Second, DEAR GOD GW NERFED WARPTIME. Sorry for the caps, but I'm actually super upset by this. No one (I strongly assume) was asking for it, there was no confusion with it, so why did that need to be done? The second game I played my Thousand Sons for grins and amusement, and the CC heart of that list was Ahriman and a Mark of Tzeentch Sorcerer running around with Warptime. This one change, how many years after the Chaos Marine 'dex just utterly screws the build I like to play. It's not a huge deal, I had to blow a layer of dust off the minis when I was putting them into the foam to transport them to the store, but still....
No list to post this week, as I've not been having deep thoughts time with my codexes, but I do have promised pictures. These are of a Long Fang pack that I just finally got around to finishing about a week ago. I've been running them for the better part of a year "three colored", and by that I mean basecoat, white on the shoulder pads, and silver of the chainswords and launchers. Glad to finally have them done. I may be far from what I consider a "good" painter, but there is something nice about a fully painted army.
Sitting on the painting table now are some almost done Dreadfleet islands and a Wolf Scout pack, we'll see if I can pick up the pace on painting progress a bit.
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